Guilherme Korn
I design systems worthy of the player's trust.

Game designer with 10+ years shipping live products.
I operate by reframing the problem into the simplest solution I can find — the fishing mechanic that was born from a racing game, the quest system that became a scalable engine supporting 600+ active tasks, the tutorial that became contextual design…
And it all starts with the same question: what does the player need to understand and feel, and what does the system need to do to deliver that consistently? The answer drives the architecture, the onboarding, the progression, and how players engage with the game over time.
That's how the system, the game, and the experience, become worthy of the player's trust.
The work spans mobile F2P, tabletop, and game jams — but the thinking is the same across all of it.
You're welcome to pick my brain in this portfolio.


